![]() ![]() And instead of headphones, the Index has two near-field speakers, which produce high-quality sound without even touching your ears. There's also a dial to adjust the distance of the lenses to your eyes, which is particularly helpful if you're wearing glasses. There's no awkward velcro to fight with, like you'd find on the Rift and Vive.Ī generous amount of plush cushioning covered in breathable microfiber cloth surrounds the eyepiece and rear head strap. There's a huge emphasis on comfort here: The head strap is easy to put on, and you can secure it by turning a dial. But there are some notable upgrades once you dig a bit deeper. The refined PC VR headsetĪs for the Index headset itself, it doesn't look much different than the Rift or Vive. You'll just have to shell out $279 to grab them separately. And even though they're debuting with the Index, the gamepads are also compatible with the Vive and Vive Pro. So far, that only includes around 40 games like Space Pirate Trainer, Arizona Sunshine and Superhot, but hopefully more will follow as devs get their hands on the new controllers. They're backwards compatible with every game that works with the Vive's controllers, but it's up to developers to build in finger-tracking support. ![]() Beyond finger sensing, the Index controllers have an analog stick, two face buttons, a trackpad and of course, a trigger button. As you can imagine, having true finger tracking goes a long way toward improving VR presence - the sense of being transported to a virtual world when you're wearing a headset. None of that was possible with earlier VR gamepads, since they just have a single grip button for opening and closing your hands. And better haptics support also gives you the sensation of touching and holding objects. There's also pressure sensitivity, which lets games detect when you're squeezing extra hard. The mere act of grabbing and holding things in VR feels more real with the Index controllers, since you're actually gripping them with your hands. Games can tell if you're holding your thumbs up or if you're waving to another character. They rely on 87 sensors to track your finger movements, which opens the door for new types of VR interactions. They don't look anything like the Oculus Rift or HTC Vive's motion gamepads: Instead of holding them, you have to slide your fingers under a microfiber strap, which secures the controller to your hand. Valve has been testing them for years under the code name "Knuckles," which refers to their key feature: finger tracking. I beg you save yourselves the hassle and stress of getting a substandard product at such a ridiculous price mark up.But before we get to the Index itself, we have to talk about the controllers. Please everyone go straight to Valve to buy these brand new. This is such a disgusting way to treat customers. This such an appalling practice and should not be allowed.Ĭompanies like this think that they are untouchable and can just rip everyone off all they like and no one will ever notice or say anything. When it was in such a bad condition it should have been half the original price not double. It was worth no where near the price they were charging which was double the original manufacturers price. It was very worn out and scuffed up, with a years worth of wear and tear at leased. I am very upset about this deception, it was advertised as new and it was second hand at best. It was unusable without the missing parts. The cover plates for the headphones were loose and held on only by tape. ![]() The English power adapter for the headset Product was scratched & many bits of hair & dust inside & throughout the box.Ģ. To learn more about how and for what purposes Amazon uses personal information (such as Amazon Store order history), please visit our Privacy Notice. You can change your choices at any time by visiting Cookie Preferences, as described in the Cookie Notice. ![]() Click ‘Continue without accepting’ or ‘Customise Cookies’ to decline these cookies, make more detailed choices or learn more. Third parties use cookies for the purposes of displaying and measuring personalised advertisements, generating audience insights, and developing and improving products. This includes using first- and third-party cookies which store or access standard device information such as a unique identifier. If you agree, we will also use cookies to complement your shopping experience across Amazon stores as described in our Cookie Notice. We also use these cookies to understand how customers use our services (for example, by measuring site visits) so we can make improvements. We use cookies and similar tools that are necessary to enable you to make purchases, to enhance your shopping experiences, and to provide our services, as detailed in our Cookie Notice. ![]()
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